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  • Don Daglow is President and Creative Director of Daglow Entertainment, LLC, a new online game development studio founded in 2011. The company's first title is a major Facebook game with a top-tier publisher.

    Don is the only executive in the history of the games industry to lead development teams on every generation of video game consoles, from the Intellivision to the PS3, the 360 and the Wii.

    This new project represents a return to online game design for Don. His work was selected for an Emmy® Award for Technology and Engineering in 2008 for his creation of Neverwinter Nights, the first graphical MMORPG. He also received the CGE Award in 2003 for "groundbreaking achievements that shaped the Video Game Industry."

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« Why Indie Games Face Different (Big) Challenges than Games at Retail (Part 2 of 2) | Main | Why Historians Will Say the Golden Age of Video Games is Over »

October 19, 2010

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Tim Ramage

The flight attendant in your story is indeed analogous to the publisher producer. Trust me, I've had to make these decisions though I would like to think the nature of the bugs that shipped weren't as critical to the user's enjoyment of the product as a person's inability to operate the emergency door on a plane is to the well being of passengers in an airplane crash.

I would argue, however, that the dev team is equally complicit in this process. Whether this is an indictment of the overall business model of our industry, is for another conversation or future blog; but the commitment of a dev team and publisher to scope within the agreed upon schedule is very much a collaboration and conscious choice of both parties.

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