Yesterday I talked about how watching the bike riders in Sausalito reminded me that we have to work at keeping our passion burning for our creative craft.
With the benefit of hindsight, here are some questions I've asked myself at times during my career... and that I wish I'd asked myself more often!
-- If I could personally add something great to our project and I knew it would be approved, what would it be?
We can't always declare that we're adding our personal touch to a big game, but asking yourself the question lets your heart speak directly to your head about what you love to do.
-- If I could pitch a new idea to the company and know that they'd greenlight the project, what would it be?
Why stop with adding features to the current project? Great ideas have to come from somewhere -- maybe the next great game from your company will start with you.
And here's the most important question:
-- What do I keep saying to myself that stops me from sharing my ideas and participating in the creative process?
We're good at talking ourselves out of stuff.
"I don't have time to do a real proposal -- I'll just work for a while, bog down and never finish."
"The VP's and Exec Producers decide what projects we'll do. They won't listen to someone like me."
"I'm not Sid Meier or Will Wright. People aren't out there dying to see my next idea, even if I work just as hard and care just as much as those guys!"
All too often, what we're really saying to ourselves is "I'm afraid I'll share my work with the world and no one will like it and I'll be humiliated."
That's why we talk ourselves out of lots of things. It isn't a fear of failure. It's a fear of reliving those feelings of being a total nerd we lived through back in middle school.
I don't know about you, but I was one of those nerds and remember the feeling vividly. It wasn't fun.
But the only way to engage your passion in your creative craft is to practice your creative craft. That means overcoming our natural fear of having people criticize and denigrate our work and its creator.
I was just another programmer at Intellivision when I pitched Utopia.
When I first pitched Neverwinter Nights I was the leader of a small company that had only released two online multiplayer text games.
And when I pitched our current project I had no team, no budget and had never shipped a Facebook game.
The one thing I did have in all those situations was a passion for what I was doing, a deep fear of being rejected and humiliated, and (from somewhere) the ability to overcome that fear in pursuit of my passion to build a game.
And that, as the headline says, is my take on Keeping Our Passion as Game Creators.
Do you disagree? Use the comments box below to share your ideas.
Copyright (c) 2011, Don Daglow. All Rights Reserved.
